--- scenery --------------------------------------------------------------- µµ,µ ع¬MØ JØ Ø ¬Ø&, JMØ& µØM& ¶ØWØ& µØM& ¶ØØ1 ¬Ø@ ¶Ø¹ ¶Ø&, J1 ¬¶ Ø Ø1 Jع¬Ø1 Ø Ø1 Jع ¶& J1 ¬MØ, Ø1 JØM¶¶¹ JØ Ø1 JØM¶¶¹ JØ JØ J¹ , Ø1 Ø1 JØ JØ Ø1 JØ JØ Ø1Ø J& ع ¶Ø, µ ¬Ø& , JØ Ø1 ¬Ø& , JØ ¶Ø1 J@Øwع ¬MØع ¶ØØ@ JØ, Ø& ¶ØØ@ JØ, ¬Ø¹ J@ µØ¹ (c) Glenn Lunder 1996-2001 ¬¶¹ SCENERY - amiga version 1.10 (may 2001) www: http://exotica.fix.no/info/scenery e-mail: sceneryamiga@yahoo.com post: Glenn Lunder, N-1970 Hemnes, Norway. --- How to read Scenery --------------------------------------------------- THIS section will hopefully answer any question you may have about how to read Scenery. It explains the various shortcodes used in the entries, and the system we use to organize the information. Below is what any entry in the main part of Scenery might look like: Cool Group (CLG, http://www.coolgroup.org, 199x-199x) ----------------------------------------------------- NOR> Cool Norwegian (code), Cool Painter (gfx), Cool Musician (music). HOL> Cool Gfxian (gfx, ex Cool Graphics Team, new 02/97). ???> The Guy From Another Place (code gfx music ascii sysop 'BBS'). Here is where you'll find the group's history and any other significant information. If it's a group that's been around, with some tradition, expect me to go on endlessly and get terribly nostalgic :D 199x - This is a summary of the year's events for the group. · Demo Name (1997, 01.01, AGA 4MB HD Multifile Slideshow). code: Coder, gfx: Artist, music: Musician. 3rd at The Party 199x intro/demo/slideshow/whatever competition. review: Seeing as this is just a dummy example and not a real review, I won't bother with writing anything remotely comprehensible here. So hrjs! · GLE tested A1200/030-50/2mb chip, 4mb fast/3.0. The heading perhaps needs extra explanation. The basic format is this: Demo Name (year, dd.mm, requirements description). And here are some of the codes you'll encounter: -- graphics ECS The production works fine with OCS/ECS chipsets (½mb chip assumed). AGA The production requires the AGA chipset (2mb chip assumed). CYB The production requires/supports CyberGfx compatible 24-bit graphics. P16 The production requires/supports Picasso 16 compatible 24-bit graphics. 020 The production requires a 68020 or higher processor. With AGA productions, this is a given, so this coded will only appear on OCS/ECS productions. 030 The production requires a 68030 or higher processor. 040 The production requires a 68040 or higher processor. 060 The production requires a 68060 or higher processor. PPC The production requires a PowerPC processor. -- memory ½MB The production requires ½MB fast ram. 1MB The production requires 1MB fast ram. 2MB The production requires 2MB fast ram. 4MB The production requires 4MB fast ram. 8MB The production requires 8MB fast ram. 16MB The production requires 16MB fast ram. 32MB The production requires 32MB fast ram. -- misc FPU The production requires a Floating Point Unit maths coprocessor. HD The production requires Hard Disk installation. What follows are some of the 'codes' you'll encounter while reading the party section, and their meaning. The first two letters usually signify the platform, thus: 64 - commodore 64 ac - acorn archimedes am - amiga at - atari java - java (platform independent) lx - linux pc - pc psx - playstation And they are always followed by one of these: demo - demo intro - intro 4k - 4k intro 40k - 40k intro 64k - 64k intro game - games -dos - (pc only) demo, dos based. -3d - (pc only) demo, 3d accelerated. And finally these are some other codes you're likely to find... anim - animated graphics. ansi - ansi (pc 16 color textmode) graphics. ascii - ascii (amiga iso) graphics. gfx - graphics, usually meaning hand-pixeled. gfx24b - graphics, 24bit, usually meaning hand-pixeled. raytrac - graphics, usually meaning raytraced. rayanim - raytraced animation. 4chmus - 4channel music chipmus - chip music mp3 - mp3 music multich - multichannel music wild - wild demo --- winners -------------------------------------------------------------- For purely statistical reasons, here are the 'demo of the year' winners... 1988 - D.O.C "Demons Are Forever" (germany). 1989 - Red Sector Inc. "Megademo" (germany). 1990 - Scoopex "Mental Hangover" (finland). 1991 - Phenomena "Enigma" (sweden). 1992 - Spaceballs "State of the Art" (norway). 1993 - Kefrens "Desert Dream" (denmark). 1994 - Andromeda "Nexus 7" (norway). 1995 - Artwork "Greenday" (germany). 1996 - The Black Lotus "Tint" (sweden/holland). 1997 - The Black Lotus "Captured Dreams" (sweden/holland). 1998 - Mellow Chips/TRSI "Rise" (finland). 1999 - Haujobb "Mnemonics" (germany). 2000 - Haujobb "Megademo 2000" (germany/denmark).